You won't find a faster reptile in Monster Legends. Yndra's armor is fully charged with electricity and ready for war!
Role: Attacker
Overview
Yndra is a very mediocre Thunder attacker. What he does have going for him is lots of self-support in Haste, Space-Time and Precision but that's about it. He's full of raw damage and the only way to boost it is to drain 25% of his own life. His cooldowns are high and for an attacker, his stats are terrible, and so is his atrocious trait.
Pros:
- Lots of self-support
- Access to 5 negative effects
- Extra-turn move
- Decent relic slots
Cons:
- Horrid stats and trait
- High cooldowns
- Relies heavily on raw damage
- Sacrificial Bolt removes 25% of his life
Recommended Moveset
Weak As A Lizard!
- Waves and Particles (60 Special dmg + Self [2-Turn] Space Time, 31s, 4 CD)
- Atomic Shock (50 Special dmg + Shield Breaker + Guard Down + Half Healing, 28s, 1 CD)
- Electron Burst / Sacrificial Bolt (AoE 35 Thunder dmg + Daze, 37s, 3 CD) / (Self Precision + Double Damage + 25% Life Removal, 31s, 4 CD)
- Acceleration Principle / Faster Than Light (45 Thunder dmg + Self Extra Turn, 28s, 3 CD) / (45 Thunder dmg + Self Haste, 28s, 3 CD)
Recommended Runes: 2 Strength, 1 Speed; 2 Speed, 1 Strength
Recommended Relics: Baltasar's Mask
Counters
- His low life allows him to be maimed easily by Earth attackers like Sting Westclaw.
- His horrible trait makes him vulnerable to any Control effect. Using ANY denier faster than him guarantees him getting affected by any form of denial