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Ouros
Ouros
Earth
Rank: SS+
Power: 3,498
Life: 40,112
Speed: 2,772
Trait: 25px Mountain


Ouros is a mountain that is so big, it takes a lot of time to destroy it. Taking out Ouros sure is one hell of a challenge, even with an equipped team.

Overview Edit

You can prepare your team to face many top tier threats, but no one is ready for Ouros. He is extremely dangerous to face. He is by far the biggest danger in Team Wars as next to nothing is going to stop him. Sure, Brontes might be able to mega stun him, but in the end, Ouros will still survive. He can tank the incoming moves with such a high HP and he might get his special move to OHKO everyone on the field. His speed, while bad, is actually good in this case, because the deadly set up of Everest + Cho Oyu is going to last longer, making this monster a way bigger threat. He can heal everything he has taken with regeneration and can also inflict serious damage. Ouros is weak to Dark, but because he has such a beast HP and the fact that he can double it as well, he can use Cho Oyu to return all damage. Even Barbatos will be taken out before he can kill this incredible tank thanks to the devastating combo of Everest and Cho Oyu. His usefulness in team wars doesn't stop here as he is immune to both stun and freeze. That makes a solid chunk of deniers, especially Earth monsters, useless. He can be possessed, but he doesn't care as he can just set up Everest or Cho Oyu to bypass this. He can also shield himself and inflict more damage than you think. He also has the pressure that each time he gets a turn, he might get his special move to finish you off in a single attack. Very scary, very dangerous, and very strong. These are more than enough for Ouros to get the SS+ rank.

Positives

  • Ouros has tons of life and a good amount of damage.
  • He has great support move.
  • He has little to no trouble taking out really good monsters.
  • He can heal and shield himself.
  • His special move may OHKO his allies, which is extremely important to the game.
  • His unique trait gives him immunity to both stun and freeze!

Negatives

  • He is very slow.
  • He never inflicts negative status effects to his foes, except if you use Elbrus...but nobody use that crappy move.
  • He is sorta weak to possession.

Movesets Edit

Mt.Ouros

  • Manaslu
  • Dhaulagiri/K2
  • Everest
  • Cho Oyu
  • 3 Life Runes

This Ouros takes hits and retaliates with Cho Oyu. He also protects his allies by using Everest. These two combined make Ouros such a threat that it’s incredible. On top of that, Manaslu heals Ouros over time. The last move is just a filler. Dhaulagiri deals big Earth damage to one target while K2 deals less, but it deals it to all foes, depends on your taste.

Unbreakable

  • Manaslu
  • Lhotse
  • Parbat
  • Everest
  • 3 Life Runes

By using a shield, Ouros would make poor use of Cho Oyu. Lhotse is used instead on this set in order to make him bigger. If the shield runs out, use Parbat in order to get another shield, even bigger this time! Manaslu recovers HP over time. Make sure Everest is always used as soon as you can, because the main goal of this build for Ouros is to take the hits while his allies kill.

You Shall not Pass!

  • Manaslu
  • Dhaulagiri/Lhotse
  • K2/Lhotse
  • Everest/Cho Oyu
  • 2 Life Runes, 1 Power Rune

This time, Ouros uses more of his high power and deals more damage than usual on its own. Manaslu is, as always, there to heal. Dhaulagiri deals a good amount of damage while Lhotse gives a shield to take hits better. K2 deals damage to all foes and the last move is either Everest or Cho Oyu, depending on what you like more: protecting allies with a ridiculous amount of health or return damage received in order to deal even more damage.

Counters Edit

Ouros does have a problem with instant death. If you have any monsters with this skill, try that. Layth is fantastic at this. Cryotan, Singularis and Alpha Cliviast do it even better. Just make sure his allies can't remove the negative effects. Dark moves are strong, but avoid using them when he has Cho Oyu. If everything else fails, use damage over time, like burn and quicksand to bring him down as he has tons of health, making him lose tons of health per turn. In the end, just outspeed him, and watch out for Global Stomp.

Book AnalysisEdit

Underworld

There are some really good monsters in the Underworld category, like Rador, Nishant's Pet, Barbatos, Igursus, and The Undertaker. If you don't have a good monster, you will be crushed. Ouros is the best tank for this book and, despite the many dark monsters, is a great choice with Cho Oyu. But again, there are a LOT of dark monsters. Watch out for possession!

  • Viability Rank: SS (10/10)
  • Effectiveness: 7/10
  • Comparison to Competition: 9/10

OVERALL RANKING: 8.5/10

Earth

Orous doesn't face many threats in Earth wars. Maybe the occasional Baba Yaga or Brontes to try and immobilize him, but in the end he will triumph.

  • Viability Rank: SS (10/10)
  • Effectiveness: 10/10
  • Comparison to Competition: 9/10

OVERALL RANKING: 9.5 Catégorie:Monsters Catégorie:Earth Monsters Catégorie:Mountain