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General Atum is the Earth General. He specializes in tanking but can also deal good amounts of damage.

Overview Edit

General Atum is one of the best generals with General Nishant and General Thetys. He is very bulky and he can make himself even bulkier. He can Shield, Stun, deal damage...General Atum is versatile and tanky, but not without flaws. He has a bad Dark weakness and his best moves have enormous cooldowns.

Pros:

  • Very good relic slots
  • Versatile
  • Damage Mirror
  • Team 100% Shield
  • AoE Stun
  • Good stats and trait.

Cons:

  • His best moves have large cooldowns
  • Somewhat high Stamina costs

Recommended Movesets Edit

General of Tanks Edit

  • Atum's Mace (60 Special dmg w/ 35 stamina, no CD)
  • Earth Offensive (AoE 30 Earth dmg + Stun w/ 33 stamina, 3-turn CD)
  • Hard as Rock (Double Life + Damage Mirror w/ 28 stamina, 5-turn CD)
  • Armored Troops (AoE ally Shield [Doubles Life for 2 turns] w/ 34 stamina, 4-turn CD)
  • 3 Team Speed Runes

Atum can double its life and reflect back damage using Hard as Rock, so this should be used right after Earth Offensive, which is your multi-stun move. Armored Troops is the infamous shield move. I recommend using it two turns after using Hard as Rock as you will get to your normal life amount, but the shield power will be the one from your double-life form. Atum's Mace is your anti-Timerion move, since it got no cooldown. It deals normal damage to everything and packs a solid 60 base power.

Master of Earth Assaults Edit

  • Powerful Mace/Atum's Mace (Powerful for 45 Special dmg + Stun w/ 30 stamina, 1-turn CD) / ( Atum's for 60 Special dmg w/ 35 stamina, no CD)
  • Earth Offensive (AoE 30 Earth dmg + Stun w/ 33 stamina, 3-turn CD)
  • Earth Army Assault ( AoE 45 Earth dmg w/ 36 stamina, 3-turn CD)
  • Hard as Rock/Armored Troops (Hard for Double Life + Damage Mirror w/ 28 stamina, 5-turn CD) / (Armored for AoE ally Shield [Doubles Life for 2 turns] w/ 34 stamina, 4-turn CD)
  • 2 Power Runes, 1 Life Rune

This Atum is more about attacking than defending, unlike the one above. Earth Offensive is your typical multi-stun move, which shouldn't be wasted. Earth Army Assault deals a solid 45 base power Earth damage to all foes. Powerful Mace stuns one target, but Atum's Mace is more powerful and got no cooldown. The last move dépends on what your team needs. Armored Troops should be used if you want your team to get defensive support. If you don't think that is necessary, Hard as Rock is your way to go.

Counters Edit

Powerful Dark-type monsters can bypass Atum's defensive power. Noctum is really good at this, since it got a move that can remove good effects and thus, Atum's shields. Barbatos can also annihilate Atum with Master of Pain and all that crazy stuff. R.O.F.L. should get mentioned here as he can remove shields with his unique status condition: Illuminati Confirmed. However, you should be wary of the Master of Earth Assaults Atum, since R.O.F.L. doesn't want to take an Earth Army Assault in the face.